IFALES

IFALES / Run Run Radio / 3

Story-bible material, page 3 of 3. Source document pages 13–17.


IFALES

. Safe for the first time . Fighting instinct to kill both, showing humanity . A day in the life, vermel radio greener pastures of ‘AEM city’ . Arielle ‘down the barrel’ . Melvin in books, breadcrumbs, in jets the same . A run of three, down barrel, spotter, and runner . Runs for supplies, for books for Melvin pieces for Arielle . As messenger giving insight to viewer of increased warfare . Growing allure of MEA city shared by Vermel . Freeing other captured peoples . Moving inward closer to MEA city . Moving toward MEA . Moving through flood of death . Closer still . Separated from Melvin . Melvin loses glasses under a heavy jet fight . Wandering, he is killed blows self up to kill killers . Closer to the wall . Into swell of violence, fiery tearful . Riots clash and spill around them . On rooftops . Arielle leg broken, left behind . Vermel stay with Arielle,(as it is what matters) . Cover Vermel close to the wall . Arielle gone in past, behind . Flood of warfare sweeps as she nears wall . At wall and over . In the MEA city . Whole city is beginning mass evacuation . Through the streets inward . Reaching a times square like commercial region . Fleeing authorities forever . Makes it to a shuttle . Into space out of static, the needle lifted

AESTHETIC

Since she is always running, and solemnly speaking while under constant pressure, each episode is her running hiding and surviving as though a human in a food chain of other humans. She is an outrun character while being nowhere near its other norms.

Visual: Visual is an aspect of the outer static. Bare tonalist death scape resembling if the fighters of Stalingrad thought themselves in heavenly bliss, this is what they had nightmares of, a depicted hell that pestilent plague. Related to be exactly opposite the extravagances of the radio shows songs and other media always in Vermel’s ear. Mostly long shots panning widthwise seeming like looking at Sahara in a nature documentary. And long shots down the length of rubbled streets or onward before her. Following her run, hide, survive, shot as though she is the subject of a nature documentary.

Almost whole episodes being Continuous shots following Vermel with as little cutting as possible. When cutting is often to open expanse shots. This is to give the feel of actually following Vermel as though she’s in her natural ‘habitat’ and less as telling a three act story. There are symbolic actions, and subtext of survival.

LENGTHS:

@ a feature film if three act strictly followed.

@ a limited series if three act followed

@ a continuous nature style show if three act not followed but instead depict Vermal as subject of a nature show.

@ present a 12 min per episode suspense, an episodic series with an arch for the story to follow and culminate, but allows for continual episodes of Vermel surviving through the days one way or another as though an animal being observed in the wild.

CHARACTERS. *All characters aside from Vermel, Melvin, Arielle, and what she at times dreams of the game show hosts, etc, are to be treated as part of the setting, even when she interacts with them, they are an extension of circumstance. Specific to Mea troops always at war, the headhunters of the north-east, the hunted hunting each other in the south and west.

PREGNANT PILOT - this is Vermel’s mother, and is the focus of the first episode, she then gives birth to Vermel in the hellscape. To plot she is the divine wind, a pilot of a jet, of jets that still fight as frequently as the wind blows, leaving her as a juxtaposed MEA alone. Though leaving the earpiece radio, which forms Vermel’s perception of reality, and is the continuously present catalyst existing as naturally as the sound of war invasive to the bone, that her moving skeleton is also a player in as much as her mind is to the incessant static of radio station, a blip a boom, a glitch grenade shrapnel. The pilot goes into a zone accentuated by her pregnancy, Vermel goes into a similar zone when running through rubble of half ravaged buildings, bombed out bunkers, etc. The radio is from the bare remains of the pilot’s helmet, as are the large black glasses Vermel wears. Her cloak is the parachute sewn to bits of the pilot suit. So she is born of her mother and given by birth cloak to keep her safe, radio to hear and form her perception of reality, also mind, body and soul, and the six-shooter pistol she still uses, her claws.

VERMEL - the prime character, black hair, tall pale porcelain skin. and the only one on the screen for 90% of the series. She doesn’t speak aloud until meeting Melvin, which is only the last third of the series. The series follows her as she runs, hides and survives twelve minutes straight, with the outer static and the inner static meeting as her as the needle creating the song of this strong silent suffering though surviving with her life on the line every second of her life as a vermilion section messenger.

ARIELLE - of a pair met later in story. An Indian girl and a sharpshooter who sits in a well hidden snipers nest and shoots while her buddy and spotter Melvin runs out for the spoils. In the same way Vermel lives in ‘the run’ She lives ‘down the barrel’ has little to live for but to keep living, similar to Vermel as part of the food chain. A bit more delighted to simply be alive. She journeyed as a younger child from India to here, which correlates to the Danube on the border of Bulgaria and Romania.

MELVIN - of a pair met later in story. A youth of twelve or so, who is very crafty and survival wise, he has terrible vision, wearing battered glasses he reads many books, and often dreams of being a jet pilot. Jets rule the sky almost every day, in the same way lions rule the plains. He “lives in books” in his daydreams in the same way Arielle lives ‘down the barrel’ a youth from the outer a parts who was reading himself to death instead of action as a very young child. He was petrified of the battle around him and so stayed right where he fell from his mothers bag. Arielle found him when both were children, becoming dependent on each other to exist. Eventually making it to the nest they now live in. Short 12, 13 years oldish mushroom capped knee length cloaked little dreamer.

*ON RADIO or inner static - characters sentiments and psyche, subconscious thoughts of Vermel, 1 by whats presented, 2 by her thoughts of it when stated. So in this way can be seen as extension of her character while aiding in telling, showing to the *radio is always juxtaposed over the outer song, which are all sounds of war, including silence, of the world her body is in outer static (tactile), while the radio is the inner song (tacit) or the world her mind is in. Radio is media and so the use of the media changes the perception of it and how it is used, ex. a newscaster will not have the same inflection or exaggerated mannerisms as when telling his neighbor. Examination of the hyper-realism effect in media on the perception of a person, and the public of the world around them.

MONOTONE VOICE - a clinical female voice, meant to be pleasing, often announces the statistics and the ration count, time temperature.

RADIO HOST - a forceful verbose hyper reality hyperbolic wholesomeness, meant to be exciting and enticing, similar to newscaster, and game show hosts.

NEWS ANCHOR - is a pair of news anchors, male and female, they have fake conversations with a humor that is tacky, they report as news anchors today do, the utmost severity given to cat pictures, callously tilting their heads as dogs when telling of the prison camp numbers, which are productivity numbers to their listeners. To stay positive is their moot, but in context stay positive means keep the power structure that sustains the slaughter of Vermel’s ilk of people, and the sponsors of their radio show and the listeners are direct beneficiaries of.

WEATHER ANCHOR - the lands outside what was originally a scientific tower installation that grew outward and was meant to oversee the terraforming of nuclear winter bleached land. Now they share their weather with the Mea outpost having breathing buildings that all act as air cleansers and pollutant filters. They built a massive wall to keep out thousands who remain after a worldwide nuclear war, and attempting to terraform (what is eastern europe) to regrow the bleached land. Though they now leech what they can from the land and use the people arriving in droves as the real fuel for their installation society to survive.

OF DIFFERENT RADIO GAMES SHOWS:

GAME SHOW 1 - the price is right, this is the main game show, focus on, object, cost, and the showcase

GAME SHOW 2 - resembling an obstacle course with the commentators narrating the action. They talk of climbing a rope and climbing a wall, and the crowd cheers and boos.

GAME SHOW 3 - wheel of fortune, but wheel of chance roulette, and other gambling games, though with the people having to perform a task, or let a person they are with do the task.

GAME SHOW 4 - a quiz show similar to a are you smarter than a fifth grader, asking children and adult opposite questions

LAWRENCE WELK LIKE BAND SHOW, acts sort of like a disc jockey, announcing a saying the bands and their members, a charismatic soft of man’s voice, she also imagines him in a grandiose way.

MITCH MILLER LIKE SING ALONG, this is a sing-a-long to easy, simple songs, usually for children, that usually play over a louder static

PODCASTS - as a sort of captains log for random MEA pedestrians, or partial recordings of live shows with audible audiences to encapsulate more of the moment then a just a show.

**RADIO SHOWS:

COWBOYS INDIANS - this is a teleplay told on radio regarding the cowboy as virtuous, and bandits as killable bad guys, while in reality the Mea are opposite of virtues ascribed to law and order.

ALIEN INVADERS - another teleplay told on radio, about aliens from the moon, who have defeated the armies of the world as swoop in. Some are seen as good aliens, akin to angels.

SKY IS FALLING - this is about the plague weather that the terraforming partially cured returning, which is exciting because the weather swings by 10 degrees her and 40 degrees there’s, with trees her today and there two weeks later. Another through line of the show is walls falling and the prison laborers overtaking the city. To both scare and entertain then civilians to sustain their own culture.

DEBATE SHOWS - Personas meeting, often conversations of the political identities of the Mea culture, so all seem deified in a sense to her, but also vilified as those demons who keep the society of special cannibalism in place. She listens this shows how far those people debating are from the real world they live in and the atrocities committed so they may be warm and well fed.

AM RADIO - pundits and complainers, though profiting from their complaining leading astray as radio flocks fleeing true thought. Never ending war cries, reasons for unwarranted attack, justifications for whatever their civilians do as reprisal to the savages from toxic swamps etc. This is to cleanse the conscious of the public by giving them false reasons for the evils of the world, that their culture demands to survive, ex. The prison camps and the hunting of , the sponsoring the one section, allowing them some infrastructure, and vilifying the vermilion territories. All classic propaganda right from AM radio of today. All are well fed people who would be traveling preachers and snake oil salesman in days past.

NAME: VERMEL OF: Ifales orange sector, deadlands SEX: female, portrayed as androgynous AGE: unknown, around 20 PRIME OR SECOND: prime, the only HAMARTIA? Instinct to survive ETHICS: animal instinct, radio media exaggeration reality PASSION: reacting to circumstance LOGICS: animal instinct, until meeting Melvin DICTION: does not speak until meeting other two, though softspoken PERSONA: kind, but kill or be killed every second of her life. EMOTION: seemingly none MOVES: a wild animal evolved to hunt and be hunted, a cheetah OCCUPATION/WHY: a messenger, a runner. She’s good at it. CRAFT/SKILL(if any): running, hearing radio, stamina. HAIR: jet black, greased to the back of her neck, cut by rusty sharpened blade. HEIGHT/SIZE: 6’0” WEIGHT: 115, 125 EYE COLOR: black COMPLEXION: pale porcelain white ATTIRE: pitch black shades made from mothers pilot helmet, cloak made from her parachute with shards of metal sewn through it, boots of cobbled and sewn together scraps of leather and rubber with wings from pilot vest. Scavenged fingerless gloves. Hat that is a part of the pilot’s helmet and not always worn. Many pockets are sewn into the inside of her cloak, she also has a satchel which bears her goods. Has a partially rusted six- shooter pistol. Of course her earpiece radio. DEFINING FEATURE: glasses gleam in even the dimmest of light COLOR ASSOCIATED: black, deep burgundy blue purple WEAPON(S)(if any): a pistol, her cunning, her speed, nimbleness and endurance. LOCATED/MET: at end of first episode, she is born and timelapse grows. SYMBOLISM: she represents the needle in context of in and outer song REPRESENTS: the human as animal surviving in the wild of other humans as animals, with radio as the mind, tactile as the body and she as the interpreter, or intermediary existing between two worlds. INTERNAL CONFLICT: whether the existence is worth the cost of what it is to be alive.

BACKGROUND: she was born of the downed pregnant fighter pilot, survived much like a lone wolf in the wild while her worldview is formed. She exists between two worlds, the one her body lives in with, danger tiredness and hunger, and the world within her head. Allowing contrast between the world a person lives in and the perception of the world based on forms of media forming the worldview of the people.

DESIRE: to survive, and she dares to dream of living on the other side of the walls, in the MEA outpost city that she imagines based of the contrast of the hellscape she survives in every second of her life, informed by the constant radio broadcasting.

CONFLICT: the constant need to run, hide and survive while struggling to eat. She is far from the walls which she doesn’t know how to climb. The hunters to the east wish to capture any of the orange lands, any of the orange lands wish to eat her to survive. She is in the food chain.

TACTICS: she uses the skill she has and the radio, and runs toward the walls with hopes of hoping over it, later with the help of Arielle and Melvin.